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Current development plans

Hi Captains.

Here is what we are trying to deliver this year in Naval Action. 

  1. Pre-order buyers will be invited to the sea trials soon. Those who want to help the development, will join the ranks of focus testers and will provide feedback on combat gameplay and sailing qualities of vessels in game.
  2. 4 new ships will be added to the game: Ontario and Light Brig will definitely arrive; Trincomalee, Santisima Trinidad arrival is probable, but they could be delayed by storms.
  3. Boarding combat will be added (as a simple abstraction of captain orders)
  4. Mortars will be added as a weapon and a Mortar brig will be launched
  5. Prototype untextured forts will be given to testing (light and heavy edition) 

We are also working on the:

  • item system that will support loot, modules and ship captures and transfer
  • basic beta mission system to provide better incentives to participate in events and player battles
  • simple rank based progression 

Prototype open world map needs several things to be implemented before going out for testing, we believe that we can get it done before the end of the year. Initially we will be testing the map size and travel time on the open world. Current size of our Caribbean is 16 mln sq km. It currently takes 30 to 60 mins real time in the fastest ship to reach La Grenade from Guadeloupe. 

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Exploration gameplay

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Exploration gameplay

As we come closer to finalizing our initial line up of ships and basic combat mechanics, we would like to talk about our first principles of non-combat gameplay in our sandbox game. We wanted to bring our thoughts to your attention earlier so we can get your feedback and ideas, before we start coding them.

Our first post is about Exploration and Adventure gameplay. 

Guiding principles

•    Pure explorer gameplay must be viable and profitable
•    Famous explorers must have the same status as famous admirals, privateers, or pirates
•    Explorers can provide significant benefits to other professions
•    Adventurer role must be interesting and educating 

Discovering new lands

Most of the world will be Terra Incognita. There will be no in game maps and players will have to explore and discover the rest of the world themselves. 

Except for starting areas, every port will have to be founded by players or player guilds. We will seed the world with some native villages that players can capture to speed up the development, but most of the map will be uninhabited. 

Explorers will be able to name coastal towns that will appear on map after Royal Courts, or Admiralty approvals. The world creators will name key landmarks – but explorers could chart smaller islands.

Some time ago, we discussed the opportunity of creating a completely new world a-la Civilization map to provide the real feeling of exploring the unknown, feeling that explorers of the 17-18 century experienced when they went to sea. That idea received a mixed response – but we think it could be discussed again. 

Expeditions.

Players will be able to send expeditions to islands, or continents if they have hired officers with necessary skills. Depending on the skill level, an expedition can make a number of discoveries starting from animals, to plants, to historical artifacts. 

Bird discovery card

Bird discovery card

Insect discovery card

Insect discovery card

Explorers will be extremely useful for trading and combat oriented guilds/companies, because they can uncover shifts in resource pools across the world provide necessary information for crafters and traders.

Archives and Books

The world will witness a lot of combat; ships will sink or will be lost at sea. Explorers will be able to search the archives for maps of shipwrecks and raise them to surface. Most lucrative shipwrecks will be in dangerous waters, so it will be useful to bring a friend or two. 

Discoveries and collections are crafted into books or atlases. Explorers then submit them to Geographic or Royal Societies for rewards: titles, rare items, and ships. We plan to use real historical data for the discoveries that could make this profession entertaining and educating. 

 

Discuss at http://forum.game-labs.net/index.php?/topic/1534-exploration-gameplay/

 

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USS "Constitution"

On 6 September, near the Rock of Gibraltar, Captain Preble hailed the unknown ship, only to receive a hail in return. After identifying his ship as the United States frigate Constitution, he received the same question again. 

Preble, losing his patience, said: "I am now going to hail you for the last time. If a proper answer is not returned, I will fire a shot into you." The stranger returned, "If you give me a shot, I'll give you a broadside." Asking once more, Preble demanded an answer, to which he received, "This is His Britannic Majesty's ship Donegal, 84 guns, Sir Richard Strachan, an English commodore," as well as a command to "Send your boat on board."

Preble, now devoid of all patience, exclaimed,

"This is United States ship Constitution, 44 guns, Edward Preble, an American commodore, who will be damned before he sends his boat on board of any vessel."

And then to his gun crews: "Blow your matches, boys!

Under the Naval Act of 1794, the magnificent USS “Constitution” was built at Boston Shipyard by naval constructor Georg Claghorn. President George Washington himself selected the name of the ship.

Based on the designs of Joshua Humphreys, the ship was long on keep and narrow of beam, mounting very heavy long guns. The purpose of the ship was to overpower any frigate, but be able to escape from ships of the line. The vessel was constructed with pine and live oak using 24 hectares of trees. Copper bolts and breasthooks were forged by Paul Revere.

The ship was launched on 20 September 1797, carrying thirty 24lb long guns and twenty 32lb carronades (or 18lb long guns) and could reach 13 knots in favorable winds. Two Ukrainian shipbuilders participated in the ship's construction: carpenter Oleh and master painter Denis.

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USS Constitution can be sailed by testers in Naval Action as of February 2014.

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December Update

We have lots of news

1. We have started closed focus testing of combat mechanics and server technology. So far feedback was very positive. Everyone loves the direction we are taking and we will work hard on improving the game based on your feedback. We will continue inviting more players to test the combat. 

2. USS Constitution modeling is almost finished. It is a beautiful frigate and will be available for combat by the end of the year.

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3. We are finishing the development of the core combat features: shooting, and sailing and will test final versions with players shortly. Additions include: yard management, better shooting mechanics, point blank range shooting and various experiments with cannon angles and distances

4. Additional plans

  • Ship rebalancing
  • Server improvements
  • Multiple bugfixes
  • Terrain improvements
  • Mast destruction visualization

We have achieved good progress with terrain and can show a part of a northern coastline map. 

HMS Surprise leaving harbour

HMS Surprise leaving harbour

For long and cold winter we have a new dock, that will be posted soon (during the major website update).

Winter docks

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HMS "Surprise"

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 Under orders of the “Ministère de la Marine et des Colonies”, the beautiful Corvette “Unite” was launched at Le Havre shipyard. The ship was built by Pierre-Alexandre Forfait – who was famous for his innovations in naval architecture.

During the courier mission in Algeria in 1796; “Unite”, under command of Lieutenant Le Breton, was captured by the British frigate HMS “Inconstant” and was renamed as HMS “Surprise

 

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October Update

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  • We have finished HMS Surprise modelling and now work on texturing and painting. 
  • We have developed a draft prototype of boarding combat as a separate program, that will be implemented in the game client after we finish work on morale and crew implementation. 
  • Ship physics was completely reworked, allowing us better control over ship behavior. Eventually it will also let us to change the weather and  waves geometry during combat. 
  • We have recruited Dimitriy Dyachenko, who created the sound of Metro Last Light, starting active development of the sound in the game.
  • We continued work on camera improvements and usability of ship controls.  
  • Preparation for our first press PR campaign started

 

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September Update

The Chatham Dockyards have successfully finished the order for a 1st rate ship of the line. The ship was named HMS Victory to commemorate The Year of Victories, the 1759.  

HMS Victory

HMS Victory

Additionally

-        Server stability and client performance was improved

-        New camera types added

-        Crew focus added

-        Ship sinking mechanics improved

-        AI bots have been added

-        Various graphics improvements

In the next couple of months we plan to work on:

-        UI improvements and additional features like deck by deck reloading

-        Boarding combat

-        AI improvements

-        Crew and its morale

-        Officers and perks

-        General bug and glitches fixing

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Summer Update

In addition to our Navy Cutter that you can see on our front page. we are delighted to share the screenshots of our current ship line up.  

Schooner

Frigate

Brig

Third Rate (74)

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Forum admin work

Hello everyone

We are doing some additional set up and improvement work for the forums and they might be unavailable for some or all users from Today till Monday. 

Sorry for any inconvenience caused by this

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Naval Action progress report: June

This is what will be done by end of this month:

      • Five ships (various hull sizes and sail plans)
      • Animated sails, banners, flags and ensigns
      • Firing system tuning continued
      • Damage model improvements: bow, stern damage, rudder module
      • Server technology development
      • Animated crew research
      • Locations development research
      • Temporary location implemented
      • Sailing system improvements: turning, inertia, acceleration, deceleration tuning

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      Welcome aboard

      Hello

      We are happy to announce that the most beautiful age of sail game is in development. 

      In this blog we will provide you with:

      • regular updates on the development process
      • news and information related to our game
      • invitations to discussions and testing sessions

      Please join our forums if you want to help us develop the game the way you want.

      Naval Action Team

       

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